Bridge Builder Racer
Bridge Builder Racer started as a University project to fully learn SOLID principles. Using these principles I have fully developed my game Bridge Builder Racer. To learn about publishing and the procces involved, I have published the game on Steam. This way I could also learn about implementing Steam achievements, Steam cloud and Steam Leaderboards. […]
Hardcore Gabber Drums App
What started as a university project, quickly became a populair app within the university. The Hardcore Gabber Drums app is an unusual drumkit! It’s a drumkit for the hardcore music genre. The app has over 30k unique downloads and is installed on over 500 active devices. It’s available on both Google Play and Windows Phone […]
Fight of the Castle AR
Fight of the castle AR is an epic tower defence like game, using Augmented Reality! It’s one of my earliest game concepts published to the Google Play store, with success! It has been used for the Live Game Board, which makes it easier to access more augmented reality games without having to print out different […]
Philips Hue
For my internship I’ve helped Philips Lighting (now known as Signify) to embed their lights into the Unity game engine, so that other developers can easily add Philips Hue support to their Unity games. The internship has been graded with an 8/10. What I’ve learned Play testing is important Quickly learning new APIs Internship was […]
MATRIX
At InTraffic I’ve worked for over 2,5 years on the project called Matrix. Matrix is a train simulation environment based on the real tracks in the Netherlands. It has been used by the Dutch railway to test new scenarios without having to worry about any accident happening. I’ve helped translating data outputs streams to Unity […]