Bridge Builder Racer started as a University project to fully learn SOLID principles. Using these principles I have fully developed my game Bridge Builder Racer.
To learn about publishing and the procces involved, I have published the game on Steam. This way I could also learn about implementing Steam achievements, Steam cloud and Steam Leaderboards.
The game has been succesfully launched and picked up by some major content creators.
What I’ve learned
- Steam Achievements
- Steam Cloud
- Steam Leaderboards
- Full game design proces
- Clean coding, to make it easier to add new content to the game